Like many other people, Ludum Dare 29 was my first.
This weekend was so exciting but so stressful. There was so much I wanted to do with my game, but it may have felt short. Irregardless, I am thrilled that I ended the weekend with anything.

I tried to keep my design super simple. A hero, a Monster, and their combat. And for this game I decided to try using Unity for the first time. I fell in love with Unity within the first hour of starting. I’ve never had such an easy time organizing a project. I loved how easy Unity makes animations. And I love how everything i could need was available to me.

To play my game, click the screen, drag back add force, and release. The arrow will fire in the angle of the start and end clicked positions. This is fairly boring as a gameplay mechanic, I know. But I am only encouraged to make the game feel more fun, and to try harder to create fun gameplay in my next Ludum Dare.
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34408
The best part about this weekend is that I felt like a real game developer, and maybe my dreams aren’t dead yet!
Comments
Post a Comment